/*
 * Copyright (C) 2017 The MoonLake Authors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


package com.minecraft.moonlake.legendaryweaponrel.weapons.armor;

import com.minecraft.moonlake.executor.Consumer;
import com.minecraft.moonlake.legendaryweaponrel.weapons.Weapon;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerInteractEvent;

public interface WeaponArmor extends Weapon {

    Consumer<PlayerInteractEvent> onConsumer(Player player);

    Consumer<InventoryClickEvent> onConsumerClick(Player player);

    Consumer<EntityDamageByEntityEvent> onConsumerArmor(Player player);
}
